Session 1.3
Unlocking the power of game engines for AECO use cases
Synopsis:
The use of game engines in the AECO market has been around for the last 5 years, enabling higher quality user experience and the ability to deploy apps for VR, MR, and AR. However, using modern BIM and fabrication authoring tools, the 3D geometry is generally more than these engines can chew, resulting in workarounds, model reduction, and other tricks. We have been working on a solution to this problem that removes such limitations and works with a wide range of common 3D file formats, ranging from Revit to Catia.
Learning Objectives:
1. Can game engines be a platform for bespoke apps
2. How to get data into games engines
3. See some examples from major projects
Body:
We have developed LOD algorithms that work with Unreal Game engine and will show this in action with a range of asset types. One of the most complex projects includes the ITER nuclear fusion reactor site in southern france. With this new technology, users can now interact with detailed engineering models with standard issue CAD laptops and view the content in VR over wifi. In addition, I will show examples of construction 4D models, infrastruture 3D models, and city-scale operations models. The use-cases for this technology are far and wide and can form the basis for producing functional digital twin applications. This is less about a product and more about providing a platform that can unlock creative solutions at scale.
Speakers:
Eduardo Cortes
Bentley Systems
Director, Application Engineering – MicroStation