15 - 17 June, 2023, Dallas, United States
Digital Built Week Americas 2023

Session 1.5

Thursday, 15 June, 2023 | 04:00 PM

Reinventing Design Workflows with Real-Time Tools

Andy Christoforou, Kohn Pedersen Fox
Pre-Design, Design, Construction, Operations and Maintenance
BILT
Architecture, Interoperability/OpenBIM/ Collaboration, Visualisation
Non Vendor Specific
Presentation/Lecture
All Levels
Architects/Architectural Designers, BIM Leaders/Managers, CAD Managers, Coders/Programmers

Synopsis:

Fed up of considerations of “interoperability”, ineffective geometry translation and the drawbacks of infrequent model exchanges? We will look at Nvidia Omniverse as a potential collaborative solution to this. Omniverse offers much more than simply model federation and we will explore some of its core capabilities.

Learning Objectives:

1. Develop an understanding of integrating Omniverse into your standard workflow
2. Learn how to enable collaboration between various teams in one environment
3. Leverage real time collaboration to expedite design reviews
4. Understand how this workflow can simplify typical AEC workflows

Body:

Successful AEC projects require Designers, Consultants, and Technology Teams to collaborate within the same models concurrently. Issues arise when several people need to work in a specific software on the same file, but they are prevented from doing so due to a lack of true real-time work sharing. Read and write issues come up if it is not supported, and when it is supported – it can be cumbersome to use. Nvidia Omniverse Suite alleviates this production roadblock by offering enhancements to current workflows by empowering designers with true real-time collaboration. We will run through the basics of setting up a project in Omniverse and the workflow needed to import data from various softwares.

Traditionally, technologists push data from Software X to Software Y and then back to Software X to run a specific plugin native to that one application, ex. CFD Simulations. With the Omniverse revolutionary workflow, rather than pushing geometry from one software to another, every element is sent to a collector file in Omniverse that hosts data from source applications such as Rhino, Revit, 3DS, or Unreal Engine. This data is live, meaning any changes from the source application will update in the collector file; with all of the data in one environment, simulations can be run directly on all of this geometry rather than on a singular piece. Teams can reference this model at any given moment to view the latest version and detect clashes between teams, all while providing photorealistic visuals.

The ability to undertake an instantaneous work session truly exists, as several users can update their models and have their changes seen in real-time. For example, one user can modify the source geometry in Rhino, and the designer viewing the model through AR on an iPad will be able to see this change with just one click. A design session may involve a client suggesting changes, and a designer applying those revisions, allowing all parties to view the revised model instantly.

With Omniverse, multiple people can update their models collaboratively, and the designer or client viewing the end deliverable will see the changes as they are made. This makes it possible to have a true real-time work session. Decisions can be made instantaneously instead of having to wait weeks for revisions and additional meetings.

Designers can deliver projects more accurately and at a rapid pace.

Speakers:

Speaker

Andy Christoforou

Kohn Pedersen Fox
Applied Research: Project Innovation Manager

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